Sunday, 18 October 2009

The Birth (and death) of Cyberspace.

The Birth (and death) of Cyberspace.

             There is a space above and within everything everywhere. As the uses of computer technology and its systems have been a crucial part of our daily life, there is a myth and a belief that there is certainly a space or a different community when using computers to communicate. It can be said that ‘cyberspace’ is a virtual digitized space created by the advanced information technology during the time of using computer networks that we enter into a different arena with the artifacts, practices and relationships revolving around the computing. It is a non physical terrain created by the application of computer networks where we tend to fall and create a ‘second world’ with familiar spatial images and encourages the sense of identification and symmetry among individuals.




             The term ‘cyberspace’ was created by the acclaimed cyberpunk science fiction author and novelist William Gibson. Cyberspace according to him, is a ‘consensual hallucination’. It gives a sense that a numbers of computer operators operates through the way in which the data from the computers is abstracted into their human system that creates a different world an illusion in the form of matrix with the bodiless consciousness living in it. The feeling and application of mind is more viable in the cyberspace than the presence of body. Nicole Stenger (1991:53, 58) tells us that ‘cyberspace is like Oz- it is, we get there, but it has no location’; it ‘opens up a space for collective restoration and for peace....our future can only take on a luminous dimension!’.

              Internet system, for instance is one of the most prolific term to describe the existence of cyberspace. Online networks in the internet form a cyberspace where operators can operate and communicate with one another (via email, texts, networking channels and sites) with the presence of imagination, emotions, feelings, mind and a cultural approach created in that community.



            Like physical space, the cyberspace do have objects like files, mail, messages, graphics, images, videos etc with various modes of inward and outward that plays a vital role to form a ‘consensual hallucination’. Barrie Sherman and Phil Judkins (1992:126-7) illustrate cyberspace as ‘truly the technology of miracles and dreams’.

            We can change water into solid, solids to fluid and can create inanimate objects with an own existence of their own. In reality, in the cyberspace we people move in another world where we can invent anything through the significance of our mind. But still it is tough to react on some questions that, does cyberspace exist? If it exists then when and where do we go there? What is our identity in that community and who is the master of it? I feel cyberspace do exist around us where we move in it during the use of computers (for e.g. when we play a video game in a computer, without the notion of cyberspace no one can go through it.




There should be a virtual community alive to go through the process of playing so, that a player can feel the real appearance of a world that mesmerizes him/her. As internet being one of the basic tools it is hard to acknowledge who governs and has the power to control it because the application of internet is so broad and free that may result later the ‘ de-massification’ of the other media.

With its technology, we are now more socially and culturally bounded together initiating to foster a new kind of community with the direction paving towards a new political era of computer-controlled democracy.
As we knew about the ideal presence of cyberspace around us, it is also required to understand the end and its death.



 The spaces there created are in the forms of software as its furniture, the graphic and visual presentation, the net, the system control networks and embedded processors that helps to create a social experience, interaction between one another, social support, run business, play games, disseminate information, social learning, participating in discussions and so on. During these days, the significance of reality have been more influenced in the cyberspace as there have been more chambers of its application in the cyberspace. The space created is being folded by another one transparently which results its end. The new technological innovation by the mankind is also one of the reason behind it. With the emergence of real world in the virtual mechanism of cyberspace, there has been more and more existence in it.

References:
Hakken, David. 1999. Cyborgs @ Cyberspace. An Ethnographer Looks to the Future. New York: Routledge.
Smith, Marc A and Kollock, Peter. 2001. Communities in Cyberspace. London: Routledge
Featherstone, Mike and Burrows, Roger.1996. Cyberspace, Cyberbodies, Cyberpunk. London: Sage.

Saturday, 17 October 2009

What is Cyberculture?


Cyberculture – The word cyberculture comprises of two different words, ‘cyber’ and ‘culture’ which both have different connotation. Cyber is a word that is totally connected with the information technology, electronic communication or says the word i.e. the synonym to computing. It is a word that deals with the computers and is co- related to the term internet. The word cyber was derived from the Greek word kubernetes meaning steersman which is used nowadays everywhere in the terms like cyberculture, cyberspace, cyberpunk etc.
Whereas the word Culture refers to the way of living anywhere you are. It is the art of characterizing the person’s nature, beliefs, values, norms, behaviour and habit whatever he/she does in a society. It is the pattern, trait and products regarded as the expression of a particular class or community may be as a whole. The word culture was derived from the Latin word cultura which means to cultivate. According to Wikipedia, ‘Culture is an integrated pattern of human knowledge, belief and behaviour that depends upon the capacity for symbolic thought and learning’. Oxford dictionary defines culture as, ‘The set of shared attitudes, values, goals and practices that characterizes an institution, organization or group’. 





With these various illustrations of cyber and culture, now everybody can determine what a Cyberculture really is? Simply in a sense, it is a culture related or determined by the term cyber. The mode of living and the characterization of an individual are fully influenced by the computer and its allies. Basically the internet, computer networks, multimedia and IT are the major sources to cultivate the nature of a culture which we consider it later as a cyberculture. In this culture, humans are more technically bound that affects directly or indirectly in the process of living. It does not have customs, arts, tradition or language as other culture do, but has the significant amount of attitudes and behaviour connected to cyber and multimedia which really affects the phenomena of our daily life.
Cyberculture is a cultural phenomenon usually being experienced and imagined around us. The World Wide Web, internet, email, bulletin boards or BBS, chat rooms, multi-user domains alongside a pool of related technological systems, including virtual reality, digital imaging systems, new biomedical technologies, artificial life and interactive digital entertainment systems are the basic features of cyberculture. It all has the imagination and representation of cultural uses and value to focus our attention most importantly on human interactions between one another. It can be said that the culture evolved from the use of computer networks for different purpose of communication is purely linked with cyberculture. The term cyberspace, cyborg, online communities, online multiplayer gaming, email usage etc are the derived terms of cyberculture.





Some definition on cyberculture are:
Oxford dictionary defines cyberculture as, “the social conditions brought about by automation and computerization.”
The American heritage dictionary defines it as, “the culture arising from the use of computer networks, as for communication, entertainment, work and business.”
So, it clearly means that cyberculture is a pure culture motivated and mediated by the use of computer networks. The year of 1960-1990 is totally devoted to the emergence and establishment of the culture in our society. And the 90’s decade have been the limelight for the cyberculture. 

References:
Bell, David. 2004. Cyberculture, The key concepts. Routledge: London.
http://api.ning.com/files/gqu4d90Oen-8ADSjXQc5dli8*iwMUrSw-7bTeyx7I8W5C0daPRsMqfe7eaKL*XNldx-BqoNMN248ByyVoVrGtZnZYjYJ324T/RickLanger_HighTechChild_Madison_Wisconsin_USA_14032005_001.jpg
http://cryoflesh.com/images/Events/CYBER%20Culture.jpg



 






Tuesday, 13 October 2009

Media and Cyberculture.


What is Media and Cyberculture?
Media  -    Media as a whole is a plural form of ‘Medium’. Medium is a way or means of transferring information, data, knowledge and ideas in the form of communication. Medium in a sense is a bridge between sources through which they can communicate to be informed for any purpose. It is often consider as the storage and transmission channels or tools used to store and deliver information between one another.
As the Media is term as plural form of Medium, it does have significant meaning related to different forms of medium. It comprises different form such as electronic, print, film, art and internet which are now considered as the lifeline of our society. Media is now an integral part of our life with which we cannot continue the process of socializing. The credit somehow being human as one of the most civilized animal in the 21st century goes to the Media which always plays a crucial role to lead the process of living smoothly. Media is the mirror of an individual, his/her family, society, community, country and the whole world where he/she exists. 








Media are the technological way that eases communication between the sender of a message and the receiver of that message. It communicates information to an individual, small group, large audiences, huge masses and globally throughout the world. Exposure to media by every person is a right and a fundamental part of contemporary life. It is regarded as the socializing agent of modern society and can generate popular interest and debate about any social issues that consists around us.
From different perspectives, the role of media from the micro level of our daily lives to the macro level of economy, politics, religion and technological development is always unimaginable. I do consider media as the ‘NEXT GOD’ that supposedly has the possibility to control the sense from an individual to the state. It has the authority to handle the major issues happening around us. Often many scholars consider media has the power to control the government. They agree that media is getting stronger and politician depends upon the media in order to cherish their public relations to establish their presence in the people’s mind. 





Media leads the process of developing a sense of self connected to a larger social world through learning and internalizing the values, beliefs, norms and culture of one to another. The impact of media is not only limited to the content of media messages but also teaches to learn about the world and interact within various methods. Literally, it mediates our relationship with social institutions and is part our routine relations with family and friends. It defines our interaction with other people on a daily basis as a diversion, sources of conflict or a unifying force. We understand and are motivated through different debates followed by instant analysis and commentary by ‘EXPERTS’. These dynamics are seen in various events such as televised sports, live programmes and reality shows which influences us in a certain level of expectations. 

References: 
Curran, James and Michael Gurevitch. 2005. Mass Media and Society. Hodder Arnold: London. 

http://ec.europa.eu/information_society/media/images/logos/01_tr_media_col/01_tr_media_col_gif.gif

http://www.thirdworldtraveler.com/PageMill_Images/media_monkeys.jpg